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Meridian · adrift

Escape Sequence

You're trapped on a derelict ship. Nine decks, one salvage drone, and no crew left to ask. Program your way off it — starting with three blocks, ending with a search under a budget.

Deck 1

Cargo Hold

Blocks — and the JavaScript they are

0/6
Deck 2

Engineering

Typing the language you've been reading

0/6
Deck 3

Systems

Working with data, not just movement

0/6
Deck 4

Reactor Core

Problems you cannot solve by counting

0/6
Deck 5

Medical Bay

What the crew left in the records

0/6
Deck 6

Comms Array

Text, and making yourself understood

0/6
Deck 7

The Archives

Data that branches, and how to walk it

0/6
Deck 8

Astrogation

The cheapest route, not just a route

0/6
Deck 9

The Bridge

Authority — and the way off this ship

0/6

Every room is playable, in any order — jump straight to the bridge on Deck 9 if you already write code. Drafts and progress stay here; runs are verified securely by the ship.